Wave #1

Attackers -

API
Classes
Player
Alliance
Wreckfield
Space Dock
Nano Repair Bots
Technologies
Weapons
Shielding
Armour
Combustion
Impulse
Hyperspace
Hyperspace Technology
Bonuses / Recyclers
Ships View stats
Small Cargo
Large Cargo
Light Fighter
Heavy Fighter
Cruiser
Battleship
Colony Ship
Recycler
Espionage Probe
Bomber
Destroyer
Deathstar
Battlecruiser
Reaper
Pathfinder
Infos
Coordinates
: :
Empty systems
Inactive systems
Speed
Flight time
00:00:00
Consumption
0
Cargo capacity
0

Defenders -

API
Classes
Player
Alliance
Technologies
Weapons
Shielding
Armour
Combustion
Impulse
Hyperspace
Hyperspace Technology
Bonuses / Recyclers
Ships View stats
Small Cargo
Large Cargo
Light Fighter
Heavy Fighter
Cruiser
Battleship
Colony Ship
Recycler
Espionage Probe
Bomber
Destroyer
Deathstar
Battlecruiser
Reaper
Pathfinder
Infos
Coordinates
: :
Empty systems
Inactive systems
Speed
Flight time
00:00:00
Consumption
0
Cargo capacity
0

Defender planet/moon

Resources
Defence IPM simulator
Rocket Launcher
Light Laser
Heavy Laser
Gauss Cannon
Ion Cannon
Plasma Turret
Small Shield Dome
Large Shield Dome
Anti-Ballistic Missiles
Solar Satellite
Crawler
Extra
Engineer
Space Dock
Advanced Recycling Plant
Nano Repair Bots

Settings

Simulation
Simulations
Plunder
Server
Galaxies
Systems
Donut Galaxy
Donut Systems
Ignore empty systems
Ignore inactive systems
Deuterium save factor
Reaper debris (%)
Probe cargo enabled
Rapidfire enabled
Fleet speed
War
Holding
Peaceful
Debris
Fleet (%)
Defence (%)
Deuterium
Faster combat ships (%)
Faster recyclers (%)
Fuel consumption (%)
Recyclers fuel consumption (%)
Recyclers cargo (%)
Faster trading ships (%)
Cargo bay bonus (%)

Results

Outcome
Attackers win --
Defenders win --
Draw --
Rounds --
Tactical retreat --
Remaining debris Moonchance
0 --
0
0
= 0
0 Recyclers
Attackers
Losses Profit
0 0
0 0
0 0
= 0 = 0
Defenders
Losses Profit
0 0
0 0
0 0
= 0 = 0
Plunder
Captured Possible Cargo
0 0
0
0 0
0
0 0
0
0 0
= 0 = 0 -- Captured
Debris harvested (Reapers + ARP)
Initial Attackers Defenders
0 0 0
0 0 0
0 0 0
= 0 = 0 = 0
0 Recyclers
Wreckfield
Attackers Defenders
0 0
0 0
0 0
= 0 = 0
Waves total
Attackers
Losses Profit
0 0
0 0
0 0
= 0 = 0
Defenders
Losses Profit
0 0
0 0
0 0
= 0 = 0
Total debris
0
0
0
= 0
Plunder
0
0
0
0
= 0
Based on TrashSim's engine by Warsaalk
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