Wave #1
Attackers -
API
Classes
Player
Alliance
Wreckfield
Space Dock
Nano Repair Bots
Technologies
Weapons
Shielding
Armour
Combustion
Impulse
Hyperspace
Hyperspace Technology
Bonuses / Recyclers
Ships View
stats
Infos
Coordinates
:
:
Empty systems
Inactive systems
Speed
Flight time
00:00:00
Consumption
0
Cargo capacity
0
Defenders -
API
Classes
Player
Alliance
Technologies
Weapons
Shielding
Armour
Combustion
Impulse
Hyperspace
Hyperspace Technology
Bonuses / Recyclers
Ships View
stats
Infos
Coordinates
:
:
Empty systems
Inactive systems
Speed
Flight time
00:00:00
Consumption
0
Cargo capacity
0
Defender planet/moon
Resources
Extra
Engineer
Space Dock
Advanced Recycling Plant
Nano Repair Bots
Settings
Simulation
Simulations
Plunder
Server
Galaxies
Systems
Donut Galaxy
Donut Systems
Ignore empty systems
Ignore inactive systems
Deuterium save factor
Reaper debris (%)
Probe cargo enabled
Rapidfire enabled
Fleet speed
War
Holding
Peaceful
Debris
Fleet (%)
Defence (%)
Deuterium
Faster combat ships (%)
Faster recyclers (%)
Fuel consumption (%)
Recyclers fuel consumption (%)
Recyclers cargo (%)
Faster trading ships (%)
Cargo bay bonus (%)
Results
Outcome | |
---|---|
Attackers win | -- |
Defenders win | -- |
Draw | -- |
Rounds | -- |
Tactical retreat | -- |
Remaining debris | Moonchance | |
---|---|---|
0 | -- | |
0 | ||
0 | ||
= | 0 | |
0 | Recyclers |
Attackers | |||
---|---|---|---|
Losses | Profit | ||
0 | 0 | ||
0 | 0 | ||
0 | 0 | ||
= | 0 | = | 0 |
Defenders | |||
---|---|---|---|
Losses | Profit | ||
0 | 0 | ||
0 | 0 | ||
0 | 0 | ||
= | 0 | = | 0 |
Plunder | |||||
---|---|---|---|---|---|
Captured | Possible | Cargo | |||
0 | 0 | 0 | |||
0 | 0 | 0 | |||
0 | 0 | 0 | |||
0 | 0 | ||||
= | 0 | = | 0 | -- Captured |
Debris harvested (Reapers + ARP) | |||||
---|---|---|---|---|---|
Initial | Attackers | Defenders | |||
0 | 0 | 0 | |||
0 | 0 | 0 | |||
0 | 0 | 0 | |||
= | 0 | = | 0 | = | 0 |
0 | Recyclers |
Wreckfield | |||
---|---|---|---|
Attackers | Defenders | ||
0 | 0 | ||
0 | 0 | ||
0 | 0 | ||
= | 0 | = | 0 |
Waves total
Attackers | |||
---|---|---|---|
Losses | Profit | ||
0 | 0 | ||
0 | 0 | ||
0 | 0 | ||
= | 0 | = | 0 |
Defenders | |||
---|---|---|---|
Losses | Profit | ||
0 | 0 | ||
0 | 0 | ||
0 | 0 | ||
= | 0 | = | 0 |
Total debris | |
---|---|
0 | |
0 | |
0 | |
= | 0 |
Plunder | |
---|---|
0 | |
0 | |
0 | |
0 | |
= | 0 |
Based on TrashSim's engine by Warsaalk